LEGO Mindstorms EV3 |
opTIMER_WAIT (TIME, TIMER)
Dispatch status unchanged
(DATA32) | TIME - Time to wait [mS] |
(DATA32) | TIMER - Variable used for timing |
opTIMER_READY (TIMER)
Dispatch status can change to BUSYBREAK
(DATA32) | TIMER - Variable used for timing |
opTIMER_READ (TIME)
Dispatch status unchanged
opTIMER_READ_US (TIME)
Dispatch status unchanged