//**********************************************************************
define appv 'Display V1.02' //
//**********************************************************************
//
vmthread MAIN // void MAIN(void)
{ // {
DATA8 ShowVersion //
//
UI_BUTTON(PRESSED,RIGHT_BUTTON,ShowVersion) // UI_BUTTON(PRESSED,RIGHT_BUTTON,ShowVersion)
JR_FALSE(ShowVersion,DontShowVersion) // if (ShowVersion)
// {
UI_DRAW(FILLRECT,BG_COLOR,4,50,170,28) // UI_DRAW(FILLRECT,BG_COLOR,4,50,170,28)
UI_DRAW(RECT,FG_COLOR,6,52,166,24) // UI_DRAW(RECT,FG_COLOR,6,52,166,24)
UI_DRAW(TEXT,FG_COLOR,13,60,appv) // UI_DRAW(TEXT,FG_COLOR,13,60,appv)
UI_DRAW(UPDATE) // UI_DRAW(UPDATE)
//
ShowVersionWait: // do
// {
UI_BUTTON(PRESSED,RIGHT_BUTTON,ShowVersion) // UI_BUTTON(PRESSED,RIGHT_BUTTON,ShowVersion)
// }
JR_TRUE(ShowVersion,ShowVersionWait) // while (ShowVersion)
//
UI_BUTTON(FLUSH) // UI_BUTTON(FLUSH)
DontShowVersion: // }
//
UI_DRAW(RESTORE,0) // UI_DRAW(RESTORE,0)
UI_DRAW(TOPLINE,0) // UI_DRAW(TOPLINE,0)
UI_WRITE(LED,LED_GREEN) // UI_WRITE(LED,LED_GREEN)
//
CALL(TestDisplay) // TestDisplay()
//
UI_DRAW(TOPLINE,1) // UI_DRAW(TOPLINE,1)
} // }
//
//
subcall TestDisplay // void TestDisplay(void)
{ // {
DATA8 Run //
DATA8 Tmp //
//
UI_DRAW(FILLWINDOW,0x55,0,0 // UI_DRAW(FILLWINDOW,0x55,0,0
UI_DRAW(UPDATE) // UI_DRAW(UPDATE)
//
MOVE8_8(1,Run) // Run = 1
// do
Loop1: // {
UI_BUTTON(SHORTPRESS,LEFT_BUTTON,Tmp) // UI_BUTTON(SHORTPRESS,LEFT_BUTTON,Tmp)
JR_FALSE(Tmp,NotLeftButton) // if (Tmp != FALSE)
// {
UI_DRAW(FILLWINDOW,0x55,0,0 // UI_DRAW(FILLWINDOW,0x55,0,0
UI_DRAW(UPDATE) // I_DRAW(UPDATE)
NotLeftButton: // }
//
UI_BUTTON(SHORTPRESS,RIGHT_BUTTON,Tmp) // UI_BUTTON(SHORTPRESS,RIGHT_BUTTON,Tmp)
JR_FALSE(Tmp,NotRightButton) // if (Tmp != FALSE)
// {
UI_DRAW(FILLWINDOW,0xAA,0,0 // UI_DRAW(FILLWINDOW,0xAA,0,0
UI_DRAW(UPDATE) // UI_DRAW(UPDATE)
NotRightButton: // }
//
UI_BUTTON(SHORTPRESS,BACK_BUTTON,Tmp) // UI_BUTTON(SHORTPRESS,BACK_BUTTON,Tmp)
JR_FALSE(Tmp,NotBackButton) // if (Tmp != FALSE)
// {
MOVE8_8(0,Run) // Run = 0
NotBackButton: // }
UI_BUTTON(SHORTPRESS,ENTER_BUTTON,Tmp) // UI_BUTTON(SHORTPRESS,ENTER_BUTTON,Tmp)
JR_FALSE(Tmp,NotEnterButton) // if (Tmp != FALSE)
// {
MOVE8_8(0,Run) // Run = 0
NotEnterButton: // }
// }
JR_TRUE(Run,Loop1) // while (Run)
Stop: //
UI_BUTTON(FLUSH) // UI_BUTTON(FLUSH)
} // }
//
//
//!