LEGO Mindstorms EV3


Sound Application

//**********************************************************************
define appv 'Sound V1.02'                                             //
//**********************************************************************
                                                                      //
vmthread  MAIN                                                        //  void    MAIN(void)
{                                                                     //  {
  DATA8   ShowVersion                                                 //
                                                                      //
  UI_BUTTON(PRESSED,RIGHT_BUTTON,ShowVersion)                         //    UI_BUTTON(PRESSED,RIGHT_BUTTON,ShowVersion)
  JR_FALSE(ShowVersion,DontShowVersion)                               //    if (ShowVersion)
                                                                      //    {
  UI_DRAW(FILLRECT,BG_COLOR,4,50,170,28)                              //      UI_DRAW(FILLRECT,BG_COLOR,4,50,170,28)
  UI_DRAW(RECT,FG_COLOR,6,52,166,24)                                  //      UI_DRAW(RECT,FG_COLOR,6,52,166,24)
  UI_DRAW(TEXT,FG_COLOR,13,60,appv)                                   //      UI_DRAW(TEXT,FG_COLOR,13,60,appv)
  UI_DRAW(UPDATE)                                                     //      UI_DRAW(UPDATE)
                                                                      //
ShowVersionWait:                                                      //      do
                                                                      //      {  
  UI_BUTTON(PRESSED,RIGHT_BUTTON,ShowVersion)                         //        UI_BUTTON(PRESSED,RIGHT_BUTTON,ShowVersion)
                                                                      //      }
  JR_TRUE(ShowVersion,ShowVersionWait)                                //      while (ShowVersion)
                                                                      //
  UI_BUTTON(FLUSH)                                                    //      UI_BUTTON(FLUSH)
DontShowVersion:                                                      //    }  
                                                                      //
  UI_DRAW(RESTORE,0)                                                  //    UI_DRAW(RESTORE,0)
  UI_DRAW(TOPLINE,0)                                                  //    UI_DRAW(TOPLINE,1)
  UI_WRITE(LED,LED_GREEN)                                             //    UI_WRITE(LED,LED_GREEN)
                                                                      //
  CALL(TestSound)                                                     //    TestSound()
                                                                      //
  UI_DRAW(TOPLINE,1)                                                  //    UI_DRAW(TOPLINE,1)
}                                                                     //  }
                                                                      //
                                                                      //
subcall   TestSound                                                   //  void TestSound(void)
{                                                                     //  {
  DATA8   Run                                                         //
  DATA8   Tmp                                                         //
  DATA8   Busy                                                        //
                                                                      //
                                                                      //
  UI_DRAW(FILLWINDOW,0x00,0,0                                         //    UI_DRAW(FILLWINDOW,0x00,0,0
  UI_DRAW(SELECT_FONT,SMALL_FONT)                                     //    UI_DRAW(SELECT_FONT,SMALL_FONT)
  UI_DRAW(TEXT,FG_COLOR,0,1,'Sound')                                  //    UI_DRAW(TEXT,FG_COLOR,0,1,'Sound')
  UI_DRAW(LINE,FG_COLOR,0,TOPLINE_HEIGHT,LCD_WIDTH,TOPLINE_HEIGHT)    //    UI_DRAW(LINE,FG_COLOR,0,TOPLINE_HEIGHT,LCD_WIDTH,TOPLINE_HEIGHT)
  UI_DRAW(SELECT_FONT,NORMAL_FONT)                                    //    UI_DRAW(SELECT_FONT,NORMAL_FONT)
                                                                      //
  UI_DRAW(TEXT,FG_COLOR,24,20,'A sound should')                       //                                              
  UI_DRAW(TEXT,FG_COLOR,24,40,'be played and')                        //                                                
  UI_DRAW(TEXT,FG_COLOR,24,60,'when finished')                        //                                              
  UI_DRAW(TEXT,FG_COLOR,24,80,'a tone for 1/2')                       //                                             
  UI_DRAW(TEXT,FG_COLOR,24,100,'second : repeat')                     //                                           
  UI_DRAW(UPDATE)                                                     //
                                                                      //
  MOVE8_8(1,Run)                                                      //    Run     =  1
                                                                      //    do
Loop1:                                                                //    {
                                                                      //
  SOUND(PLAY,100,'Test')                                              //      SOUND(PLAY,100,"Test")
                                                                      //      do
Loop2:                                                                //      {                                                                      
  UI_BUTTON(SHORTPRESS,ENTER_BUTTON,Tmp)                              //        UI_BUTTON(SHORTPRESS,ENTER_BUTTON,Tmp)
  JR_TRUE(Tmp,Stop)                                                   //        break out and goto stop
  SOUND_TEST(Busy)                                                    //        SOUND_TEST(Busy)
                                                                      //      }
  JR_TRUE(Busy,Loop2)                                                 //      while (Busy)            
                                                                      //
  SOUND(TONE,30,470,500)                                              //      SOUND(TONE,30,470,500)
                                                                      //      do
Loop3:                                                                //      {
  UI_BUTTON(SHORTPRESS,ENTER_BUTTON,Tmp)                              //        UI_BUTTON(SHORTPRESS,ENTER_BUTTON,Tmp)
  JR_TRUE(Tmp,Stop)                                                   //        break out and goto stop
  SOUND_TEST(Busy)                                                    //        SOUND_TEST(Busy)
                                                                      //      }
  JR_TRUE(Busy,Loop3)                                                 //      while (Busy)
                                                                      //
                                                                      //    }
  JR(Loop1)                                                           //    while (TRUE)
Stop:                                                                 //
  SOUND(BREAK)                                                        //    SOUND(BREAK)
  UI_BUTTON(FLUSH)                                                    //    UI_BUTTON(FLUSH)
}                                                                     //  }
                                                                      //
                                                                      //
//! 

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